Rock ground in Substance Designer / UE4
Preview of the shader Rock ground (Cube)

Preview of the shader Rock ground (Cube)

Preview of the shader Rock ground (Sphere)

Preview of the shader Rock ground (Sphere)

UE4 Integration on a planar

UE4 Integration on a planar

UE4 Integration on a planar

UE4 Integration on a planar

Light animation in the Substance Designer 3D viewport

Light animation in the Substance Designer 3D viewport

Tiling Rock ground / Planar High

Parameters possiblities of this Substance (Rock, pebbles and puddles)

Parameters possiblities of this Substance (Rock, pebbles and puddles)

Parameters possiblities of this Substance (Rock, Dirt and Pebbles)

Parameters possiblities of this Substance (Rock, Dirt and Pebbles)

Parameters possiblities of this Substance (Cliff with Striations and dirt)

Parameters possiblities of this Substance (Cliff with Striations and dirt)

Parameters possiblities of this Substance (Rocks and Puddles)

Parameters possiblities of this Substance (Rocks and Puddles)

UE4 Material Node with ParallaxOcclusion parameter

UE4 Material Node with ParallaxOcclusion parameter

UE4 Planar integration

UE4 Planar integration

UE4 Planar integration

UE4 Planar integration

Rock ground in Substance Designer / UE4

I'm trying to learn Substance Designer and Unreal Integration.
This Substance was made with "Substance for Unity Tutorial" by Allegorithmic.

I have tested many way for the UE4 integration.
- The substance plugin (Actually very cool, you can change the parameters of your substance directly in the Engine)
- Substance designer Map Exporter (Select your Substance parameters before the export and import manually in UE4)

Also I have tested the parallax Occlusion in UE4 to simulate the height.

Hope you like it ! :)
Very interesting project for learning both softwares

More artwork
Geoffrey couppey 16Geoffrey couppey vlcsnap 2019 05 29 11h54m36s125Geoffrey couppey vlcsnap 2019 05 28 23h02m35s888