Tiling Rock ground / Planar High
I'm trying to learn Substance Designer and Unreal Integration.
This Substance was made with "Substance for Unity Tutorial" by Allegorithmic.
I have tested many way for the UE4 integration.
- The substance plugin (Actually very cool, you can change the parameters of your substance directly in the Engine)
- Substance designer Map Exporter (Select your Substance parameters before the export and import manually in UE4)
Also I have tested the parallax Occlusion in UE4 to simulate the height.
Hope you like it ! :)
Very interesting project for learning both softwares