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Rock ground in Substance Designer / UE4

I'm trying to learn Substance Designer and Unreal Integration.
This Substance was made with "Substance for Unity Tutorial" by Allegorithmic.

I have tested many way for the UE4 integration.
- The substance plugin (Actually very cool, you can change the parameters of your substance directly in the Engine)
- Substance designer Map Exporter (Select your Substance parameters before the export and import manually in UE4)

Also I have tested the parallax Occlusion in UE4 to simulate the height.

Hope you like it ! :)
Very interesting project for learning both softwares

Geoffrey couppey screenshot000

Preview of the shader Rock ground (Cube)

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Preview of the shader Rock ground (Sphere)

Geoffrey couppey ue4 3

UE4 Integration on a planar

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UE4 Integration on a planar

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Light animation in the Substance Designer 3D viewport

Tiling Rock ground / Planar High

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Parameters possiblities of this Substance (Rock, pebbles and puddles)

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Parameters possiblities of this Substance (Rock, Dirt and Pebbles)

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Parameters possiblities of this Substance (Cliff with Striations and dirt)

Geoffrey couppey p4

Parameters possiblities of this Substance (Rocks and Puddles)

Geoffrey couppey ue4 parallaxocclusion node material pbr

UE4 Material Node with ParallaxOcclusion parameter

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UE4 Planar integration

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UE4 Planar integration